This is my model and colour map, which I also used for the normal map with xNormal.
Wednesday, 6 January 2016
Texture mapping
Colour map in use |
Colour map:
A colour map is a function that transforms the colours from one image to a target image. This is adding the texture it'self to an image from a UV map so that you can get the shape correct.
Specular map:
Specular map in use |
Normal map |
A normal map is a technique used to fake lighting, bumping and dents. This is the most important technique and gives us the best outcome for our models.
Other mapping:
Opacity maps: Opacity maps are used to create parts of the model to be opaque, the us of this is to make an object partially transparent. Lighter areas of the render will be opaque.
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Opacity map in use |
Self-Illumination map being used |
Self-Illumination map: They are used to create a glow on an object. This can be used to easily create a light for lamps and bulbs.
PBR rendering:
PBR Rendering in action |
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