Tuesday 24 May 2016

Evaluation

FMP Prehistoric Scenery, Evaluation:

My project theme is Prehistoric Scenery, which was developed by thinking of an Anubis, and developing it as it’s partly what I did for my last project. I have developed my ideas by making a mood board and pushing myself to not keep the image the same, always looking for improvements. My development started as a form of just ideas, making something new in each developing idea, but keeping one main aspect. Which in this case, is the tree, as each idea was being developed; a small aspect of each was being put into the final design. As the water flowing and the rock on the first idea to the “world cut in half” feature that it looks like on the second, more developed idea.

More development was made on the final project with the trees and the rock being first made as a 2’d flat brush over it. As I got a little bit of help and developed my drawing with little tweaks, I was then told how to make an easy circle with it, shaded, I then used the liquify tool to move and sculpt the object in Photoshop. After  sculpting the objects, I began to move them into place and merge them into the work itself. After that I had to change around the water testing out different types of water, making sure it looked as it was supposed to, getting tips and tricks from my tutor.

A few reference images were found. But more so in real life as a tutor sent me pictures of a lake near them. That helped to give me a light understanding of what I was going to do. References from a person called Jeff Le Bars who really helped me out, they gave me a few ideas and a great art style, they really helped me develop my idea with their simplistic but effective and great art. The water pictures were extremely helpful as it made me look at my work differently and helped me progress with the picture as a whole. This affected my project by making me change my work for the better and inspiring me to improve and develop my drawing with a few different ideas and small tweaks to my work and way I do things. By testing GIFs ect I could easily make my own from now on, maybe make full animations overtime with (hopefully) some help from a professional as I did get a bit of help from a professional for my Maya work and a bit of Photoshop. 

The only artists that really stood out to me, are the tutor’s that I am lucky to have and the Jeff Le Bars, who has a very clean and interesting style, even if it’s animation it really does help with seeing how to draw things ect. All of the inspiring artists that I had mentioned use traditional, Photoshop and 3D softwares respectively. I only used colours and brushes with the technique of following the lines without going different ways unless it’s a layer over to make detail or is to create a pattern. I also used a technique of making a circle and liquefying it, which helped me a bunch. This really influenced my end design as it made sure that the grass ect wasn’t everywhere and had odd sticking up bits out of nowhere.

As I started out my idea was just a simple small rock with a tree that was extremely bad, but as these computer crash a lot some of my work from that has gone but I did redo, making a little bit of a better start. This ended up being my first design idea, and then I developed that into a slightly more developed idea. After everyone did the peer assessment they gave me ideas to make the clouds better and soon develop it into what it is now. I wish I did more research into even more artists, but not liking that much art lead me to just research into a few, but the artists I have seen most have been very good, style wise I’m not a fan, and that’s what I search for.

I wanted to convey the prehistoric feeling across, or at least partly pre-historic, having the bones pretty close to land as if they recently died 100-200 years ago. I feel as I did get the meaning out pretty well, because of the preserved grass, tree’s and rocks, as well as untouched soil (Which might not be as obvious) as this was supposed to be when dinosaurs were there/dead for a couple years.
I am relatively happy with my final piece as I made it, I figured it was good, for art made by me, my other art doesn’t compare to what I had done. I’m proud of my rock, as it had the biggest development process and the development that was told by my peers and a bit of researched showed development of how they improved by the start to the finish by testing out different, more difficult or easier ideas to make their work better, testing out different ideas, making improvements and overlooking what they have done, then trying to develop more and more.

I would change my idea all together. Not because I don’t like it or anything, generally because I’d have more fun designing a character. But that’s how I think, changing my mind on what I want to do, unless I’m set on something  as I was with this project. But I want to do more, doing a character, a biker etc. Would be so fun to just relax and sketch out many different designs, I could maybe get 100 in a week if I was given no time limit, and did it when I felt like it.

I learned how to make different objects out of a circle, how to use Unreal engine and would like to use it more in the future. I also learned how to create grass, make more realistic looking trees and develop a bunch on my small knowledge on how to make waterfalls and water. Which judging by how it turned out, I did a great job for a first time drawing waterfalls etc.

I think this is important to get layouts correct, to create a scenery for the world that is going to be created in the game, it gives everyone a base to build from. When you have something to build from it can expand, become a world on a game, or even the whole game together.

I did give this assignment my best effort, up to a standard of what I could and couldn’t do. As I had a few trips to the hospital I say I did try my best with the time I had, but I should’ve spent more time at home doing things for this project as I made it too hard on myself.

I feel as I made my ideas very decently, making sure that there was one distinct asset in each idea and final design, as you would be told to make something with a certain asset in or to have a certain theme, genre etc. to the world around it.

The mistakes I made were that I didn’t use my time too productively. I spent a lot of time trying to do one thing (The rock) that wasn’t working out too well, so I hadn’t progressed too much. After figuring out about the circle technique I really enjoyed making the rock again it definitely turned out better than its original design.

I would have made a better plan, having a reminder on my phone or something like that to remind me of what I’m doing that day/week until I have everything done. I should’ve set a limit every day of what I should have completed, that would’ve helped a lot.
The most helpful activity in the class was the one on Unreal, helping me get into new software that I enjoyed testing in as it seemed a lot simpler, easier and more professional than any other programs I’ve used for game design.

I had not used the circle technique before, not knowing you could even do that to begin with, making life a bit easier. This could be used in most if not all of my work from now on for how easy and good looking this is to creatue.

I had very few problems in my work, but one main problem was that the computers are a little slow; the brush would take time to get to where it would normally be as I would create my own brushes that might have been more complicated for the computers (Somehow). I fixed this by simplifying the brushes and making sure that the computer I was using could handle it by testing it out on a different file so I didn’t do anything I’d regret.


I had one other problem that was the water I was trying to create never looked right, the patterns, the techniques I used just weren’t working. I made a gif of one of my water experiments that didn’t work very well for my project, so I had a little help to make the water that is on there now. It does look a whole lot better.




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