BMET Games Connor Gouldney

Monday, 11 January 2016

Test

Specular map
Is the map that makes sure that certain part do and don't have shading.

Transparency map
The transparency map is one where you make something transparent, the darker it is the more transparent is is
 
Normalmap
The normal map was used to create the bumps and can be used to make dents too.

Colour/diffusemap
This is the basic design and colours what I wanted for this test.
Finished object


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Labels: Mechanical Marvel
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