Monday 25 April 2016

Video of Unreal test


Testing out Unreal editor.

I have made a small "Office" that was a little project to make on the Unreal editor. I made mine a little off. Adding an odd background as if it was a sandstorm in the background that actually is animated like the clouds it starts you with.
On this image the floor is chrome and I added a little too much gold, but it was just testing the textures. The reflection on the chrome seems really good if it's on something else. Like a car or maybe a chain ect. All of the objects in this scene were taken from a Maya file that we were told to use. It was a little easy to transfer from Maya to Unreal, just by exporting the selection as an "FBX export" which then could just be imported to Unreal, tweaked and sorted into folders to make everything easier to access and control. There wasn't many problems with this software, except for maybe lag which was caused by the computer and nothing I could control except for changing the graphics down, and up for taking a high resolution screenshot. Which is what I did here. Making the scene look a lot better. In the little fort thing made of tables and two golden doors there is 12 generators because I was enjoying messing with the copy and paste tool, as it was really easy, just hold alt while moving the object.