Wednesday, 11 May 2016

Water testing and animation.

Water testing was just me messing around with brushes to try and get the right water for my project.
Using a couple of different techniques I ended up making a brush and using it to make this water like gif.
The brush I used was one with lines in and circles which made the light blue parts as the circles were overlapping. I used a bunch of different colours at first started looking like this.
Then I added a colour correction and changing the hue to get what I have here. 
I then used "Transform" in the edit menu to find perspective and played around with that till I had a nice view of what water should look like, I made the gif by just using the frame animation like I did a while ago on my old project.
This is the finished water texture for my piece but I did do more experiments.
Which are here but they didn't turn out too well:
except for this one:
Then I got a few which weren't so good.

As these were all tests I would rather show my development to what my work is today then leave this in the files.

Thursday, 5 May 2016

Final design and improvements

As I experimented with brushes ect, I had a little help making changes to the clouds and refining the tree's. After doing this I can only now think to change the water, make it more realistic as well as the ground, looking up pictures and reference images to help me along the way.

In my personal opinion water is very difficult to even try and create, making a waterfall was a lot easier with a reference image, so making the water itself should be just as easy, right? Well not exactly... Trying to make the water is very difficult not knowing where to start. After having a small idea to restart the water maybe I could just try it out first on a blank page. As then I could probably copy the image almost exactly. Therefore making it easier to draw the water myself. As I could also change the underground a little. It would help to create the underground by making a small layer after the grass, darker than the rest.

Monday, 25 April 2016

Video of Unreal test


Testing out Unreal editor.

I have made a small "Office" that was a little project to make on the Unreal editor. I made mine a little off. Adding an odd background as if it was a sandstorm in the background that actually is animated like the clouds it starts you with.
On this image the floor is chrome and I added a little too much gold, but it was just testing the textures. The reflection on the chrome seems really good if it's on something else. Like a car or maybe a chain ect. All of the objects in this scene were taken from a Maya file that we were told to use. It was a little easy to transfer from Maya to Unreal, just by exporting the selection as an "FBX export" which then could just be imported to Unreal, tweaked and sorted into folders to make everything easier to access and control. There wasn't many problems with this software, except for maybe lag which was caused by the computer and nothing I could control except for changing the graphics down, and up for taking a high resolution screenshot. Which is what I did here. Making the scene look a lot better. In the little fort thing made of tables and two golden doors there is 12 generators because I was enjoying messing with the copy and paste tool, as it was really easy, just hold alt while moving the object.

Monday, 18 April 2016

Testing brushes

To start this small testing page I used just triangles to make the background.
This process started as I was looking for something to help me create the waterfall as I was struggling deeply. I tried many different brushes and went through a bunch of different options, but this one being the most interesting, I decided to show, the simplistic pattern gives it a certain vibe that makes it actually not look bad,
 As the little art piece is used to test the brushes, I tested this brush by covering the whole page, seeing how it would look and how I would implement it on different objects and signs ect.
This particular brush, I saved as this could be used on a pattern, as a border and maybe even as a far away sign, giving the illusion of it saying something that you cannot read. I feel as this brush has the right amount of randomness and looks to actually be used.
I actually created this background as a test itself and thought it would be suitable to test out other brushes. This means that I will probably have this up a lot, so I could have my own little testing board that I could then even post to the blog to see what brushes that I made and used.
This was me using the background to test out some brushes. I was testing these by changing certain preferences and mostly using dual brush as it seemed to make the brushes look and feel a little better to use for different situations in Photoshop maybe even other drawing programs if I can transfer brushes.

Wednesday, 13 April 2016

Photoshop comp

An extremely silly Photoshop piece where I used http://eu2.flamingtext.com/ To make the words and cows from just searching "cow" on Google. I would send the link but as almost everything is blocked, it doesn't matter.
I made this game a couple years ago on scratch here: https://scratch.mit.edu/projects/20517317/