Wednesday 23 March 2016

Room plan


The black table is if we can get another one. The work being on a board.

Feedback on the blog from peers.


Pinterest link

https://uk.pinterest.com/cgouldney/prehistoric-scenery/
I used this website to pin all of my inspiration.

Project plan!

Project plan:

Week 1:
Get some ideas out for the project, mind map and such.

Week 2:
Start a design and pick an idea from the mood board or mind map.

Week 3:
Experimenting with different brushes in Photoshop.

Week 4:
Make a quick idea with the brushes and experiment with the texture.

Week 5:
Finish a couple of ideas and make start on practicing animation.

Holiday Week 6:
Start an animation that is more relevant to the scenery

Holiday Week 7:
Finish the animation.

Week 8:
Start making parts of the scenery starting with one small bit at the start but use a bunch of detail on one bit.

Week 9:
Expand the scenery and make sure that the tiny bit that I started or finished last week as I’m trying to get it as detailed as possible.

Week 10:
Start on making a different asset and make sure that it’s detailed enough.

Week 11:
Look back on what I have created so far and either carry on or use what I have got so far, making sure that you have enough detail.

Week 12:
Try to add animation to the work so far, if not add more to it bit by bit.

Week 13:
Use what has been given as feedback and expand on what I have.

Week 14:

Make a conclusion and explain on how I could've done better ect.



Tuesday 22 March 2016

Animated gif attempt

This was a test to try out animating in Photoshop, seeing how long it takes really makes me appreciate animators. I have a lot of layers and frames to create this simple animation. This is a test so that I can do something like this in my scenery.


Monday 21 March 2016

Art development

My art is developing slowly, I made the water more white as that's how the light works after looking at pictures of waterfalls I think if I made the impact on all of the scenery, that would create more of a atmosphere.

Monday 14 March 2016

Feedback

My feedback, it's sort of helpful as I am half way through my design ideas so this is great to help me out. I will add these things if I go with this desgin.

Wednesday 9 March 2016

Monday 7 March 2016

Artist and tutorials

http://wlaban.deviantart.com/art/Eye-Waterfall-257354643

This picture interpretation was made by Wlaban as it shows the waterfall being poured out of an eye which shows us that it's either crying rapidly as a cartoon would in either a happy or a sad state. They have used Photoshop almost definitely to merge 2 picture together which creates this wonderful art piece. I feel as transparancy would play a big part in this, making sure that it's the right transparancy on the eye edge. They also blended the water well into the eye, making it look extremely good, making it look like it's coming out from the eye. As the light of the eye reflects onto whatever is infront of him it looks like the waterfall does too, some editing to create the extreme crying effect. The image wants you to focus on the iris and make your way down to look at the whole thing, to show that it's crying but not just average crying, literally crying a waterfall. I really like the water in the eye, making it look so surreal.  This relates to my project with the waterfall aspect, it's very clean and well edited and drawn where needed.
This art was made by Dhruv Chakkamadam 2 years ago. His art can be found here, the art in the picture inspires me as it’s a prehistoric scenery with slight fantasy involved. He has another art piece where there is more fantasy to it.
This image is showing that the place has been left for years, showing mold and moss. The image is showing us that there can be life when there's death. This artist uses Photoshop from what I can find out, their technique must be very careful and slow to pull off. As well as, they have used light to indicate where you are supposed to look and the centre of attention is at the grass for me, the light shining off of them is the thing I see first, then the zombies in the background. The image makes me focus on the zombies and the swat guys as they bring the scene to life without their being any need of action. The thing I like most about this work is the greenery. the fact it's so vibrant and bright means that it stands out so well. This relates to my prehistoric scenery as this has elements of things being left there a long time and lighting effects I could use.


Artist interpritation of Dhruv Chakkamadam's work from his artstation.

This is really top quality art, and I would like to produce a similar outcome, I’m going to take a lot of time doing this. But as I am not a great artist, this might not be the outcome, but I will try my best.
This art was found here https://www.artstation.com/artwork/XdDBY for “Stone Rage”. This also inspired me by the grass and how it’s made, it’s almost exactly how I’d want my art to be. This was made by Alberto Vangelista (Click for link)
Then I had a little go at an artist interpretation of the student artist Alberto Vangelista. (awesome name by the way.) Alberto Vangelista made a bunch of different pieces like this, making us see that he's really good at this side of art, scenery. 
Stone Range.
The art is showing a damp scenery with light on the water. Photoshop was used to make this piece, using a variety of brushes is what it looks like too with steady hand. It looks as they have copied stuff etc like the grass. The brown and orange colours are Analogous so they work really well together also using darkness as a main aspect brings out the highlights on the water which makes it seem as it's a vintage game kind of shooter sort. The meaning of this piece is to show you the swampyness  of it all, the dampness of the grass and the spooky surrounding nature of this. The artist would like to focus on the light reflecting off of the grass and the trees as they stand out the most because of the light. I like the grass affect and I'd like to do the same. It relates to my project because it has everything I want to have in mine, except for the mist.

I had a few ideas throughout this. Making sure that they linked with my work in some way as the water and grass are a main part of this.
The first attempt was weak and I only kept parts of it as it wasn't very well executed. I managed to restart and make it better
As I developed I used the stamp tool to get what I ended up with as well as getting rid of the tree as it couldn't have fit while I used the perspective tool.




In my water testing I used this tutorial to test out if it would work on my piece.
http://10steps.sg/tutorials/photoshop/a-realistic-water-reflections-photoshop-tutorial/

I made this trying to copy Aaron from 10Steps.SG, as that's all he is known as and this is how he did it. 
Making the ripple in photshop was actually easy in a way by first making a 1000x2000 pixel photoshop document, then by using filter-Noise-Add noise and then maximise it. Like so.
After this I went to Filter - Blur - Guassian Blur and set it to 2 pixels. 
Then I went to the layers panel, switching it to channels. Going onto the red layer then going to: Filter - Stylise - Emboss. Setting the angle to 180 and hight at 1
I then did the same with the green layer. Setting the angle to 90 instead.
After doing that I went back to the layers panel and chose "layer from background..."
Then for the new thing I learned from this tutorial. The perspective tool, on Edit - Transform - Perspective and then I moved the corners to about the amount I have done.
After doing this is the easy part. I went to Image > Image size and made it 1000x1000 instead. making it flatten itself.
Then it looks cool, making it a little easier to see what it's going to be like.
I then saved it as a PSD with maximum compatibility.
I'm using the same photo from the tutorial that can be found here http://freestock.ca/france_g86-mont_saintmichel__hdr_p2172.html.
After doing so I placed the photo in a document and used Image - Canvas size and doubling it to make it work.
I then just simply copied and flipped the image to make the reflection.

After doing so I made a new layer called "water". On that layer I filled the bottom half of the layer with the colour of the water. I then linked the layers together by right clicking after selecting them. (Which I also didn't know.) I then gave the reflection layer a mask, drawing a gradient from the horizon fading into the colour of the water.
I then clicked on the reflection thumbnail and went to Filter - Blur - Motion Blur and made the angle -90 degrees and the distance staying at 10. Giving the water a good effect.
Now for the final touches I made a horizon layer and put a narrow section along the horizon. I then went to Edit - Fill and chose to fill it with black.
I then deselected it and used the Blur - Guassian blur tool at 20 pixels to make it less visible.

 As the tutorial says I then changed the layer's blending mode to soft light and it's opacity down to 80.
After this I added hue and saturation adjustment level and changed the saturation down to -30 and I set the opacity of the layer down to 30%.
I then added the wave ripples by going onto the reflection layer Filter - Distort - Displace (The tutorial has it wrong for this version) and set the horizontal scale to 30 and the vertical to 60. Also pressing stretch to fit so that it looks fine.
Finished outcome:
I stared by downloading the brush in the description to help paint the clouds. 
I started by making a 1280 x 1024 canvas which is suitable according to the tutorial. 
I then used the gradient tool to make a blue and white background.
I changed the background to a darker one to make it different to everything I've already made but giving me options in the future. 
By using filter - render - clouds and then difference clouds it gives a nice effect. A lightning effect that could be used as a sky for my FMP.
The lighting effect is easy to pull off and I can use that pretty easily with any of my work. By using the ctrl F and pressing it 5-6 times (when it looks more blue) like so. 

Then changing the mode of the layer to "color dodge" makes it look ass mine does here.

Tutorial here: http://www.tutorialwiz.com/grass_texture
For grass I started a new document and made a new layer as usual, I filled it with #4E3E1F like the tutorial states.
After that I made another layer and filled it with white, applying a noise filter to the layer. Amount being 400, distribution being Gaussian and monochromatic being checked. I then applied the Gaussian blur and set it to 0.7 radius. 

After doing so the settings were be saved. so it was faster
After doing so I made sure the layer that was white has it's mode as Multiply.
I then made a new layer and did the same thing again but without putting the "multiply" in this layer.
Then I create a green layer (I used #1D561D as the tutorial did too) over it, my layers were looking like this.
Then I changed the green layer's mode to multiply. Making it look like this, getting closer to the grass I was close to getting to.
After that I merged layer 3 and layer 2. I then went to filter - stylize - wind and used stagger with from the left also on.
I then rotated the image 90CW and did the same exact thing with the wind. 
I then rotated the image back and then it looked a lot more like grass.
It gave the grass a nice, mat feel to it as if it was a rug for the floor, but a great texture for grass overall.